
Get that new hijacker back into the tunnel and get it out on the other island. When the pilot enters the Tomahawk, it will roll toward your Hijackers and you can easily capture the vehicle. Run the two Hijackers up on the path that separates the Tomahawk from your newly discovered base to the west.

You don't want that to happen! The Tomahawk will play a key role in winning this mission. The announcement is made: "We must not let the pilot reach the Tomahawk." This is actually misleading, because trying to kill the pilot will most likely lead to the destruction of the Tomahawk also. The Rebels will be needed to capture disabled units in the area. Take over the Paladin, your Hijackers and Tank Killers and a few Rebels. Island 2 – Capturing the Tomahawk Ī Tunnel Network is revealed on the island to the north.

It will be announced you are low on power and must capture Cold Fusion Reactors to enable the device. Quad Cannons effectively protect the Particle Cannon from paratroopers. Oh, and get that Heroic technical of yours down there 20 rangers via paradrop later on will eat that quad cannon for lunch through superior numbers. Now have it pick up the scraps for a much needed boost of firepower. Once done, that quad cannon will be promoted to elite and would be pretty adequate in defending the particle cannon. Once done, get your quad cannon rolling to the east and pick off the two packs of infantry (about five rangers and a missile defender) in that direction. Now get all your hijackers to the tank (one hijacker is a waste it will be eliminated by the Paladin's laser). The first goal is to eliminate the squad of rangers on patrol near the tank (it's a Paladin on Hard difficulty.) Your elite technical will be more than adequate for that job. The many Rebels will come in handy for commandeering USA vehicles that Jarmen Kell has previously disabled. You start the mission with eight Rebels, four RPG Troopers, three Hijackers, three Technicals and a Quad Cannon. 7 Island 4 – Attacking the American Base.

6 Island 3 – Liberating the Command Center.4 Island 3 – Liberating the Arms Dealer.
